Back to the Future II & III
From Futurepedia, the Back to the Future Wiki
- This article is about the NES game. For the games for home computers, see Back to the Future Part II (video game) and Back to the Future Part III (video game).
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| Back to the Future Part II & III | |
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Single player |
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Nintendo Entertainment System |
Back to the Future Part II & III is the name of a video game for the Nintendo Entertainment System based on the last two films in the trilogy of the same name. The game was produced by Beam Software and distributed by LJN.
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[edit] Plot
Part II
When Doc takes Marty to the year 2015 to prevent his future son from committing a crime, old Biff takes the Grays Sports Almanac and travels back to 1955 and gives the book to his younger self. Over the next three decades young Biff uses the information to win money on the outcome of each sporting event he bets on. Making him the most richest most powerful man in the world by 1985-A. To insure that no one else get their hands on the almanac, Biff travels through time and collects various items and puts them behind locked doors in three different time periods. This action has causes disruption in time, and now the space-time continuum is falling apart. With Hill Valley in ruins, Marty must now travel to all three time periods find and return the items back to their original places in order to retrieve the almanac and destroy it.
After Marty returns all items to their rightful places and burns the almanac, lighting strikes the DeLorean and sends Doc back in time. Leaving Marty stranded in 1955 once again. However Marty suddenly receives a letter from Doc that has been waiting for him for some time now. According to the old letter, Doc has become stranded in the year 1885 and must be rescued or else this will start another time ripple effect. Now Marty, with the help from 1955 Doc, has to go back to 1885 to rescue present day Doc with the now aged but repaired DeLorean. Before they can return back to 1985, Marty must find and return ten more items back to their rightful location. However outlaw Buford Tannen has other plans.
[edit] Gameplay
Gameplay is made up of a complex scavenger hunt for various items and return them to their original points of origin throughout time.
Street level
On street side the game is a standard platformer with similarities to Super Mario Bros. with Marty defeating enemies by jumping on them or throwing projectiles at them. Along the way he collects fuel for the time machine and junk food for extra life. All the while looking for places called Object Rooms. To find these rooms, players must go from street to street through alleyways. Alleyways will appear as large arches with an arrow on top center. Depending on the time period will determine the look of the alleyway. In 1985 they will look like a chimney. While in 1955 and 2015 they look like abstract overhead street signs. At some points in the game, players have to time travel to get over large chasms, or find alleyways not there in the current time period.
Object Rooms
To retrieve the items Biff scattered, players have to go to one of many of these places found throughout the game. These rooms will appear as locked doors in Part II and caves or various buildings in Part III. To open these doors, players must kill enemies to obtain keys to unlock these doors. Once players have unlocked and entered these doors, a mini game will start where players must collect a certain number of stop watches in 60 seconds. While avoiding enemies and obstacles like cacti, quicksand, and falling pellets that when landed will hop around following your every move. when all the stop watches are collected a large trophy will appear, with the clock still ticking the player must obtain this trophy to finish the object room's mini game.
Puzzle Rooms
These are places that items must be returned to. They can be found in various drainage pipes and man holes. These rooms feature inventory with all the items the player has collected thus far and a word scramble mini game. The word will be whatever item belongs in that room. Players can either unscramble the the word themselves or if they already know the answer, go up the inventory and select the item causing the word to unscramble itself. When the puzzle is solved the item disappears and a piece of a picture is revealed. If the wrong item is chosen, it will explode and be returned to the object room and the player will have to replay the object room's mini game to get it back. In Part III puzzle room are located under rocks that the player must break open by jumping on them a few times.
Time Travel
This is the crux of the game and your main mode of transport throughout Part II. Before players can time travel, they must find the remote control to summon the DeLorean. When they enter the DeLorean, the DeLorean's time control panel will appear on screen. Players can choose between the three time periods accordingly. But traveling through time requires fuel which can be collected on street levels. They will appear as little pulsing nuclear symbols. When the tank is empty an alarm will go off until more fuel is obtained. Also every time Marty engages in time travel creates deadly time clones of himself. If a player comes near a time clone, they must not touch them or they will automatically die. These clones will mimic a player's various moves including jumping at the same time. Some times requires Marty to do something in one period to influence another period, such as planting an acorn in 1955 and in 1985 climbing up what is now a 30-year old oak tree.
[edit] Trivia
- All of the items are props from all three films.
- Two of the enemies in the Part II game looks suspiciously like a Spiny and a Goomba from Super Mario Bros.
- A programming mistake indicates the year in Part III as 1875 instead of 1885 as it was in the film.
- The game's manual's spine is on top like a notepad opposed to being on the side like standard game manuals.
[edit] External links
| Back to the Future trilogy |
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| Back to the Future | Back to the Future Part II | Back to the Future Part III |
| Timeline | Hill Valley | Animated Series | Comics | The Ride | Video games | Individuals |
